KPMG Global Cyber Day 2026

Minecraft Education Global World & Learning Platform

A flagship, globally scalable learning experience designed to help KPMG transform Global Cyber Day into a unified, measurable, and reusable digital education platform.

Build Once, Deploy Globally Immersive Cyber Education 10-Year Anniversary Flagship

Proposal Snapshot

Client
KPMG
Provider
RGB Gaming
Indicative Range
USD 200k–240k
1

Global Reach

One globally reusable Minecraft Education experience that avoids fragmented country-by-country builds and ensures consistency across regions.

2

Measurable Impact

A learner journey platform supporting onboarding, progress tracking, assessment, certification, and consolidated global reporting.

3

Long-Term Value

A future-ready digital asset that can extend beyond Cyber Day 2026 and evolve into a scalable platform for future cyber education initiatives.

Executive Summary

KPMG Global Cyber Day 2026 marks a milestone 10-year anniversary—an opportunity to elevate the programme from a series of regional initiatives into a single, globally unified experience with lasting impact.

RGB Gaming proposes the development of a flagship, globally scalable Minecraft Education experience, designed to engage learners at scale while reinforcing critical cyber security behaviours and digital well-being. This initiative transforms Cyber Day from a one-time event into a reusable, measurable, and future-ready digital learning platform.

By adopting a build-once, deploy-globally model, KPMG can deliver a consistent, high-quality experience across regions, eliminate duplication of effort, and maximise return on investment from a single core asset.

Global Minecraft World

A globally accessible environment with neutral branding and scalable deployment.

Curriculum-Aligned Challenges

Scenario-based cyber security and digital well-being content mapped to programme objectives.

Learner Journey Platform

Onboarding, assessment, certification, and global insight in one streamlined platform.

This approach positions KPMG as a global leader in immersive cyber education, capable of reaching learners worldwide while generating meaningful, measurable outcomes.

Three delivery options are presented, culminating in a flagship experience that combines cyber security and digital well-being content designed not only for Cyber Day 2026, but as a foundation for future global initiatives.

Introduction

This proposal sets out RGB Gaming’s approach to the design, development, and delivery of a globally scalable Minecraft Education experience in support of KPMG’s Global Cyber Day 2026. The initiative coincides with the programme’s 10-year anniversary and creates an opportunity to deliver a step-change in global reach, consistency, and long-term value.

Objectives

  • 01 Deliver a globally consistent learning experience that reinforces cyber security awareness and digital well-being.
  • 02 Enable learners to identify and respond to real-world cyber risks through immersive, scenario-based gameplay.
  • 03 Support both in-person and virtual delivery models with scalable deployment across participating countries.
  • 04 Provide measurable outcomes through assessment, certification, and consolidated reporting.

Solution Overview

The proposed solution comprises three integrated components: (1) a single global Minecraft Education world, (2) curriculum-aligned learning challenges mapped to KPMG’s Global Cyber Day content, and (3) a digital learner journey platform enabling onboarding, engagement, assessment, certification, and reporting at a global level.

01

Global Minecraft Environment

A single world designed for global use, neutral branding, and broad deployment across regions.

02

Curriculum-Aligned Challenges

Learning experiences mapped to Global Cyber Day objectives, combining engagement with clear educational outcomes.

03

Learner Journey Platform

A platform enabling access, engagement, assessment, certification, and programme-level reporting.

Learner Journey Experience

Journey

The experience is designed as a structured, end-to-end digital journey that guides learners from onboarding through to certification, ensuring both engagement and measurable learning outcomes.

1. Onboarding & Access

Learners are onboarded via a simple access portal, where they register, receive guidance, and enter the Minecraft world with clear objectives and progression pathways.

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2. Immersive Scenario-Based Gameplay

Learners enter a globally themed Minecraft environment and complete interactive cyber challenges that simulate real-world risks such as phishing attacks, data protection, and digital well-being scenarios.

3. Guided Learning & Feedback

Throughout the experience, learners receive real-time prompts, hints, and reinforcement to help ensure concepts are understood—not just completed.

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4. Assessment & Progress Tracking

Learner progress is tracked across challenges, with embedded assessments measuring understanding, participation, and behavioural outcomes.

5. Certification & Recognition

Upon completion, learners receive a digital certificate recognising participation and achievement, reinforcing a sense of accomplishment.

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6. Global Insights & Reporting

At a programme level, KPMG gains access to consolidated insights including participation rates, completion metrics, and performance trends.

Delivery Options

Single global world with neutral global branding
Dimension Option A Option B Option C
Global Minecraft Environment
Existing Cyber Security Challenges
New Digital Well-being Challenges
Indicative Investment Range (USD) 150k–180k 160k–200k 200k–240k
10-Year Anniversary Flagship Suitability Moderate Strong Very Strong

Recommended Approach: Option C – Flagship Experience

RGB Gaming recommends Option C as the preferred approach for Global Cyber Day 2026. As the 10-year anniversary milestone, this is a rare opportunity for KPMG to deliver a step-change in both scale and impact.

Option C combines proven cyber security challenges with newly developed digital well-being content, creating a comprehensive and future-focused learning experience aligned to evolving global priorities.

  • • Delivers a flagship global programme befitting the 10-year milestone
  • • Combines cyber security awareness and digital well-being in one experience
  • • Maximises learner engagement through broader and more varied gameplay
  • • Establishes a reusable digital asset that can be extended in future years

Team Resources

Delivery of the Global Cyber Day experience will be supported by a multidisciplinary team combining technical, creative, and educational expertise.

Minecraft Developer & Minecraft Designer

Responsible for building the Minecraft world, implementing gameplay mechanics, and designing immersive, engaging challenge environments aligned to learning objectives.

Project Manager

Oversees delivery, timelines, stakeholder communication, and coordination across all workstreams to ensure successful global rollout.

Educator

Ensures all content is pedagogically sound, aligned to learning objectives, and delivers meaningful behavioural outcomes.

Learning Platform Developer

Develops and maintains the learner journey platform, including onboarding, tracking, assessment, certification, and reporting capabilities.

Quality Assurance (QA)

Conducts testing across the Minecraft experience and platform to ensure stability, usability, and a seamless learner experience across regions.

Training & Enablement

RGB Gaming will deliver multiple live, regionally aligned train-the-trainer sessions to enable facilitators to confidently deliver the Global Cyber Day programme. Training will focus on facilitation methodology, learning objectives, effective use of the Minecraft world, and learner journey platform access.

Sessions will be delivered live and supported by facilitator guides and session recordings to ensure consistent delivery across regions.

Indicative Timeline

5–6 Months
Phase 1 – Discovery & Scope Confirmation (1–2 months)
Learning objectives, scenario definition, and experience structure
Phase 2 – World Build & Content Development (2 months)
Minecraft world production, challenge development, and platform setup
Phase 3 – Testing & Training (1 month)
Quality assurance, facilitator enablement, and readiness checks
Phase 4 – Deployment & Global Delivery (2 months)
Launch support, live delivery, training, and reporting rollout

Commercial Model

The commercial model is structured around a single global investment aligned to defined scope and delivery effort. It avoids default per-country pricing, supports scalable global deployment, and reflects a build-once, deploy-many approach.

This approach enables KPMG to maximise global impact while maintaining cost predictability, avoiding duplication of development effort and establishing a reusable digital learning asset that extends beyond Cyber Awareness Month.

Option A
USD 150k–180k
Option B
USD 160k–200k
Option C
USD 200k–240k

All pricing ranges are indicative and non-binding. Final pricing will be confirmed following detailed scope confirmation and contractual agreement.

Optional Effort-Based Costs

Campaign Media / Social Media
Standard campaign including lead-up, build-up, and game-related communications
USD 30,000 – 45,000 per country
Country-Level Duplication
Applied only where data sovereignty regulations require local duplication
USD 15,000 – 20,000 per country
Additional Live Regional Training
Additional English-language live enablement sessions
USD 5,000 – 7,500 per session

Key Assumptions

  • • KPMG will provide finalised learning objectives, scenarios, and assessment criteria.
  • • Centralised hosting is assumed unless local data sovereignty requirements necessitate alternative arrangements.
  • • Minecraft Education licensing is managed separately by participating schools or regions.

Governance, Risk & Compliance

Data Sovereignty: Central hosting is assumed. Where required by regulation, country-level duplication can be implemented as an optional, effort-based activity.

Information Security: Secure-by-design principles are applied, including controlled access, role-based permissions, and protection of learner data.

Intellectual Property: Custom assets and gameplay mechanics developed under this engagement will be licensed to KPMG for use within Global Cyber Day and related educational initiatives.

Change Control: Any scope changes will be managed through a formal change control process, ensuring transparency on effort, cost, and timelines.

Delivery Risk: Delivery milestones will align to Global Cyber Day key dates, with contingency planning incorporated during testing and deployment phases.